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Wild Beyond the Witchlight Resources

I haven't run Wild Beyond the Witchlight — SKT is still in progress and this one's next, queued as the palate-cleanser campaign. But I've done the research, and the resources below are what the community actually uses to run it. The thing worth knowing before you scroll: WBtW is the first official 5e campaign designed so every encounter has a non-combat resolution path. Your party can get from the Carnival to the Palace of Heart's Desire without rolling initiative once. Whether that's the campaign your group wants, or whether you'll need to add structure for combat-heavy players, is the first prep decision to make. The 80+ resources here are sorted by what they fix — starting with the Carnival, where as-written you have seven named attractions and mechanics for almost none of them.

By Derek Ashworth — researched ahead of running WBtW after SKT

Also running: Storm King's Thunder resources · Curse of Strahd resources · Tomb of Annihilation resources

Witchlight Carnival Expanded (PWYW) →

Official WotC Resources

All official Wizards of the Coast resources for The Wild Beyond the Witchlight, including the digital edition, the one WotC supplement advertised in the physical book (Domains of Delight), and the free Dungeoncraft design guide.

Official Digital

The Wild Beyond the Witchlight on D&D Beyond

Full digital edition with compendium search, monster stat blocks in the Encounters tool, and access to the Fairy and Harengon races. Master Tier subscribers can share content with their whole party.

View on D&D Beyond
Official WotC

Domains of Delight

The only supplement advertised inside the WBtW physical book — official WotC coverage of Seelie/Unseelie Courts, Fey Gifts, Hospitality rules, and how to build your own Feywild domain. Proceeds go to Extra Life.

View on DMsGuild
Free / AL

D&D Adventurers League Pack: WBtW

AL adaptation guide for breaking WBtW into 2-hour convention sessions, plus WBW-PR Lost Things — a free prelude adventure ideal for campaign beginners.

Download Free
Free / Official

Dungeoncraft Design Guide (WBtW v1.2)

Official WotC PDF guiding DMs through using WBtW as a base for creating their own Feywild domain adventures. Practical sandbox-expansion toolkit straight from the design team.

Download PDF
Free / Official

WotC Yawning Portal: Exploring WBtW

Official WotC launch article covering the new backgrounds (Feylost, Witchlight Hand), new races (Fairy, Harengon), major NPCs, and campaign hooks. Good first-read before Session Zero.

Read Article

DM Prep Guides & Chapter Aids

The DM prep resources the community returns to for WBtW. The campaign's main structural challenges going in: the Carnival has seven named attractions and mechanics for almost none of them, Hither is the thinnest chapter in the book, and the Hourglass Coven hags are largely offscreen until the final act. Most of these guides address one or more of those gaps. Several also address the session-zero question that this campaign actually requires — not just "set expectations for low combat" but "will your group stay engaged through four months of social-resolution encounters?" That conversation is harder to skip than the standard safety-tools checklist. DMs transitioning from a combat-heavy campaign — Storm King's Thunder is the obvious comparison — should expect this conversation to take a full session-zero slot rather than five minutes at the start of session one.

Top Pick Free

Sly Flourish: Wild Beyond the Witchlight Series

Multi-article and podcast series from Lazy DM author Mike Shea covering Session Zero, Chapter 1 tips, Hither prep, and post-campaign reflections. Includes a free Notion template and one-page campaign guide. The most-cited free DM resource for this campaign.

Read Series
DM Guide

The Eleventh Hour — A Guide to the Wild Beyond the Witchlight

Comprehensive chapter-by-chapter guide with prep notes and running advice covering the full campaign. One of the most-recommended paid guides on the DMsGuild storefront.

View on DMsGuild
Chapter Guide

Witchlight Carnival — a WBtW DM's Resource (Eventyr Games)

DM advice, troubleshooting, cheatsheets, and new magic items for running Chapter 1: The Witchlight Carnival. Part of Eventyr's acclaimed chapter-by-chapter resource series.

View on DMsGuild
Chapter Guide

Into the Feywild — a WBtW DM's Resource (Eventyr Games)

Covers the campaign's introductory chapter with DM advice, troubleshooting, and new magic items. The first entry in Eventyr's highly-rated WBtW resource series.

View on DMsGuild
Chapter Guide

Hither — a WBtW DM's Resource (Eventyr Games)

Chapter 2 resource with DM advice, 3 full-color VTT-ready battlemaps (Slanty Tower, Brigands' Tollway, Reaching the Bottom), cheatsheets, and troubleshooting. Essential for Chapter 2 prep.

View on DMsGuild
Chapter Guide

Thither — a WBtW DM's Resource (Eventyr Games)

Chapter 3 resource matching Eventyr's format — battlemaps, cheatsheets, and DM advice for running Thither and Skabatha's domain.

View on DMsGuild
DM Screen

Portrait DM/GM Screen Supplement

Printable 4-panel portrait DM screen with key WBtW tables, mood-tracking mechanics, and NPC quick-reference — everything a DM needs on the surface without flipping through the book.

View on DMsGuild
Free Guide

Lost Time: A Guide to Adapting Wild Beyond the Witchlight

2025 adaptation guide covering structural adjustments for groups with different playstyles — pacing, tone, and hook advice. Well-received for its practical approach to WBtW's most common DM challenges.

Download Free
Free Tool

Wild Beyond the Witchlight Story Tracker

Unofficial replacement story tracker with quick check-boxes for all story events throughout the campaign — a functional upgrade over the book's included tracker.

Download (PWYW)
Free Guide

Power Score: The Wild Beyond the Witchlight for D&D DMs

Sean McGovern's chapter-by-chapter DM guide covering NPC tools, creature lore (Brigganocks, Jabberwock, Glasswork Golems), the three-pillar approach to non-combat encounters, and tips from Chris Perkins. A foundational community resource.

Read Guide
Free Guide

IndieRex: The Wild Beyond the Witchlight Reimagined

Multi-part blog series with prep advice, carnival flowcharts, and reimagined adventure structure — covers Preparation, Carnival (Sections A/B), Hither, Thither/Yon, and the hag lairs. Excellent supplement for first-time DMs.

Read Series
Free Session Zero

DnD Tinker Inn: Session Zero Guide

Dedicated session zero walkthrough covering the adventure hooks (Lost Things vs. Warlock's Quest), background integration, and how to set player expectations for the campaign's low-combat structure.

Read Guide
Free Player Aid

DnD Tinker Inn: Player's Guide

Player-facing handout covering Feywild basics, new backgrounds (Feylost, Witchlight Hand), and adventure tone — send this to players before Session Zero.

Read Guide
Free Guide

Game Night Blog: WBtW Campaign Resources

Full campaign resource hub with DM maps for all chapters, printable handouts, session diary (Sessions 1–16+), and custom carnival props. Active and updated through 2026.

Visit Hub
Free Guide

Eventyr Games: Making WBtW Less Linear

Addresses the campaign's criticized linear structure through chapter-reordering, added sandbox hooks, and expanded NPC relationships. The go-to fix for DMs who want a more open-world Prismeer.

Read Article
Free Guide

Sly Flourish: Add Dreadful Incursions to WBtW

Mike Shea proposes adding Van Richten's Guide Domains of Dread as Prismeer incursions to introduce combat variety for groups who want more fighting. The community's most popular fix for the "too little combat" complaint.

Read Article
Free Review

Arcane Eye: WBtW Review & DM Tips

Detailed review with DM-focused analysis of difficulty, pacing, and player expectations — good entry point for DMs evaluating whether WBtW is right for their group before purchasing.

Read Review
Free Tips

Game Rant: Tips for Running WBtW

Concise tips covering party management during the Carnival's sandbox, NPC roleplay card usage, and managing equipment scarcity in the Feywild.

Read Tips
Free Tips

TechRaptor: WBtW DM Tips

Tips focused on Feywild lore mastery, non-combat encounter framing, and applying the three-pillar approach across all chapters.

Read Tips
Free NPCs

20 Wickedly Whimsical NPCs for WBtW

20 original NPC stat blocks — 10 for the Witchlight Carnival and 10 for Prismeer — each with description and mechanics. Fills the gap in NPC variety for DMs running extended sessions.

View NPCs
Free Community

EN World: Enhancing WBtW Discussion

Long community thread of DM-submitted enhancements, combat additions, and structural fixes from DMs who have already run the campaign. A crowd-sourced advice aggregator worth bookmarking.

Visit Thread

Witchlight Carnival Expansions

The Carnival is the campaign's first chapter and its most DM-intensive. The book gives you seven named attractions — Fortune's Wheel, the Carousel, the Hall of Illusions, the Silversong Lake stage — and full mechanics for almost none of them. DMs who run it as-written often end up improvising rules on the fly for the games players want to play. These supplements close that gap. Witchlight Carnival Expanded is the near-universal first purchase.

Top Pick PWYW

Witchlight Carnival Expanded

20+ pages of new content: new attractions (Fortune Teller, Thunderdome, Tower Topple), full mechanics for 5 existing attractions, expanded prize/scene/lost-things tables, and face painting with magical benefits. The community's near-universal "must-get" for Chapter 1. Pay what you want.

Get on DMsGuild
Carnival Expansion

More Witchlight Carnival Games

Eight new carnival games and attractions with unique NPCs and mechanics — shell games, dunk tanks, strength tests, and more. Pairs directly with Witchlight Carnival Expanded for a fully realized Carnival experience.

View on DMsGuild

Chapter Expansions & Adventures

Supplemental adventures, expansion content, and campaign fixes for Prismeer's chapters. Eventyr Games' Hither and Yon adventure bundles are the most-cited fixes for the chapters that feel underdeveloped in the core book.

Top Pick Adventure

Hither Adventure Bundle (Eventyr Games)

Three supplemental adventures for Chapter 2: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway. The most-cited community fix for Hither's thin content.

View on DMsGuild
Adventure Bundle

Yon Adventure Bundle (Eventyr Games)

Three mini-adventures for Chapter 4 (Yon): Astronomer's Throne, Korred Clans (new locations), and Mill in the Mist. Includes one dungeon map and five battlemaps.

View on DMsGuild
Adventure

The Cloistered Cove, a Thither Adventure

A self-contained mini-adventure adding a new location to Chapter 3 (Thither) — integrates cleanly into the chapter's flow without requiring structural changes.

View on DMsGuild
Adventure

Forgetting Fablerise, a Thither Adventure

Players enter Fablerise, meet archfey Yarnspinner, and lose their names under vivid dream-magic before infiltrating the Scriptorium. Adds a memorable narrative hook to Thither.

View on DMsGuild
Adventure

Inn at the End of the Road — A Witchlight Supplement

Adds a fully realized inn location to Hither's splinter realm — with conflict, intrigue, and clues. Fills the chapter's lack of a natural rest hub and gives DMs a social-encounter anchor.

View on DMsGuild
Combat Supplement

Combat-Starved Witchlight Bundle

Combat-focused additions for groups frustrated by WBtW's low-combat design — extra encounters spread across multiple chapters for DMs running combat-heavy parties.

View on DMsGuild
Campaign Supplement

Monster Loot — WBtW

Per-monster loot tables and a basic crafting/harvesting system for every creature in WBtW — adds a meaningful resource economy to an adventure that otherwise lacks traditional treasure drops.

View on DMsGuild

Complete DM Bundles

Eventyr Games' all-in-one bundles are the most efficient way to get their full chapter-guide series, maps, and adventure supplements in a single purchase.

Bundle

WBtW Complete DM's Bundle & Map Pack (Eventyr Games)

All-in-one bundle: VTT-ready Feywild maps, DM advice, troubleshooting guides, cheatsheets, new magic items, and printable handouts. Printer-friendly versions included. Good starting point for newer DMs who want structural support.

View on DMsGuild
Bundle

WBtW Ultimate DM's Bundle (Eventyr Games)

Super-bundle combining the Complete DM's Bundle with all chapter-specific adventure bundles (Hither, Yon, and more). Best overall value for DMs who want the full Eventyr Games suite in one purchase.

View on DMsGuild

Lost Things Supplements

The Lost Things mechanic is the campaign's personal stakes engine: each character had something stolen — a memory, a name, a year of their life — and getting it back is the thread that runs through Prismeer. The core book's Lost Things table is a d8. Eight entries. For a group of four players, two characters drawing the same result is a near-certainty across multiple groups, and even in a single group you're rolling on a very short list. These supplements extend it to d100 — useful for DMs running multiple groups, or anyone who wants character hooks that don't stack on top of each other.

Lost Things

WBtW01: 92 New Lost Things

Expands the book's d8 Lost Things table to a full percentile d100 table — essential for DMs running multiple groups or wanting more character hook variety than the core book provides.

View on DMsGuild
Lost Things

50 Additional Lost Things

50 more Lost Things options with thematic hooks for connecting each character's loss to the Feywild's larger story.

View on DMsGuild
Lost Things

Lost Things Aplenty

Magic items mechanically tied to the Lost Things hook — items that PCs may lose and regain throughout the campaign, deepening the personal stakes of the story.

View on DMsGuild

Maps & Visual Assets

The Wild Beyond the Witchlight's official book is notoriously light on maps for its named locations. Tessa's 80 Maps is universally cited as the fix for this gap. Below are the community's top map packs, art collections, and token sets.

Top Pick Maps

Tessa Presents 80 Maps for WBtW

80 maps covering locations the official book leaves unmapped — available in printable PDF (Letter/Tabloid/A3), 100ppi JPG, and VTT-ready formats. Called "the single most valuable resource on here" by multiple community reviewers.

View on DMsGuild
Maps Roll20

Tessa 80 Maps — Roll20 Version

Roll20 Game Addon version of Tessa's 80 Maps pack, optimized for the platform. Also available directly on the Roll20 Marketplace for groups running the official Roll20 module.

View on DMsGuild
Map Pack

The Wild Beyond the Witchlight Map Pack

Additional map collection covering key campaign locations in VTT-compatible formats — complements Tessa's 80 Maps with alternate interpretations of major sites.

View on DMsGuild
Art Pack

WBtW: Prismeer Art Pack

18 landscape illustrations from Hither, Thither, and Yon — display on a shared screen at chapter transitions or print as player handouts. Useful for groups where the book's art isn't visible at the table.

View on DMsGuild
Map

Mystery Mine Homebrew Map — Carnival

Custom carnival mine map for a homebrew WBtW attraction — fits the Chapter 1 aesthetic and pairs with Witchlight Carnival Expanded's new attraction list.

View on DMsGuild
VTT Tokens

Digital Tokens: Feywild Creatures

Digital token pack for Feywild monsters, compatible with Fantasy Grounds and Roll20. Covers the campaign's unique creature roster that generic token packs typically miss.

View on DMsGuild
Free Maps

Witchy Witch: Free Hither & Downfall Maps

18 free maps for Hither and Downfall locations; hi-res and gridless versions available to Patrons. A generous community contribution for groups that need Hither coverage quickly.

View on Patreon
Map Foundry

Bavlorna's Cottage — Foundry VTT Module

Foundry VTT v11-ready module for Bavlorna's Cottage with walls, doors, windows, secret doors, and lights pre-configured — drop-in ready for online groups running Foundry.

View on Patreon
Map Foundry

Fae Carnival Map Pack (Foundry)

Circus carnival battlemaps and named-location maps from MAD Cartographer, purpose-built for Foundry VTT. Designed specifically for Chapter 1 carnival encounters.

View on Foundry VTT

Handouts, Props & Player Aids

Wild Beyond the Witchlight has more physical prop potential than almost any other 5e campaign — carnival tickets, NPC roleplay cards, and hag correspondence are all fair game. These supplements range from printable PDFs to Beadle & Grimm's premium $499 box set.

Handouts

Wild Beyond the Witchlight Handouts

Printable physical props for the full campaign — campaign invitations, carnival tickets, NPC letters, certificates, and an NPC tracker template. Covers all chapters from the Carnival through the Palace of Heart's Desire.

View on DMsGuild
Premium Edition

Beadle & Grimm's Platinum Edition

Premium physical box set ($499): pre-painted WizKids minis (2 Huge, 3 Large, all 3 hags), life-size unicorn horn, carnival tickets, wanted posters, butterfly wings, NPC roleplay cards, story trackers, Sir Talavar plushie, magic item cards, and bonus encounters. For groups who want the physical version of the campaign all sourced in one box.

View ($499)
Handouts

WBtW D&D Handouts — Etsy Bundle

Printable handout bundle covering all chapters (Hither, Thither, Yon, Palace of Heart's Desire) plus carnival materials — an Etsy alternative to the DMsGuild handout packs.

View on Etsy
Handouts Chapter 1

WBtW Chapter 1 Handout Bundle

Printable Chapter 1 handout pack focused on carnival assets and player cards — good standalone purchase for DMs who want to invest specifically in the Carnival experience. (Note: This product is no longer available from RPG Printables.)

Free Handouts

Free WBtW Handouts (Ko-fi Gallery)

Free handout samples from WBtW campaigns, available in Printotheque's Ko-fi gallery. Good option for DMs who want to try physical handouts without a paid commitment.

Visit Gallery

VTT Modules

Full campaign modules for Roll20, Fantasy Grounds, and Foundry VTT — plus free community modules for online groups. The official Roll20 module includes 150+ monsters and 11 full-color maps with Dynamic Lighting.

Top Pick Roll20

WBtW Official Module

Full campaign module: 150+ monsters, 11 full-color maps with GM layer, Dynamic Lighting, rollable tokens, and macros. The fastest path to running WBtW online.

View on Roll20
Roll20 Art Pack

WBtW Character Art Pack

Separate Roll20 art pack with NPC tokens and character art from the campaign — purchase alongside the module for the full visual experience, or standalone if you own the module already.

View on Roll20
Roll20 Bundle

WBtW Bundle (Module + Art)

Combined Roll20 module and character art pack at a reduced bundle price — the recommended purchase for new Roll20 groups starting WBtW.

View on Roll20
Fantasy Grounds

WBtW Official Module

Full Fantasy Grounds module with new Fairy/Harengon races, new backgrounds, and all encounters. Also available on Steam for FG users who prefer that storefront.

View on Fantasy Grounds
Free Foundry

Steve's Scenes

Community Foundry module including maps and pre-built scenes for WBtW alongside other campaigns — a free alternative for Foundry groups who don't want the full commercial module.

View on Foundry VTT
Free Foundry

Zybilna's Vault of Everything

Community Foundry module aggregating WBtW Discord server resources — an unofficial fan-built hub that packages community-created assets into a single installable module.

View on Foundry VTT
Maps Roll20

Tessa 80 Maps — Roll20 Addon

Roll20 Game Addon version of Tessa's 80 Maps (see Maps section above) — optimized for direct use inside Roll20 without manual upload. The recommended purchase for Roll20 groups who also buy the official module.

View on Roll20

Music & Audio

The four Prismeer chapters — Carnival, Hither, Thither, Yon — have distinct enough settings that generic fantasy playlists land wrong. Carnival needs big-top and carousel sounds; Hither is swamp and rain; Thither is ancient forest; Yon is mountain wind and Motherhorn's theatrical hall. Syrinscape's MegaPack is purpose-built chapter by chapter. The Spotify playlists work if you want zero setup and don't mind pulling the right section manually.

Top Pick Audio

WBtW MegaPack

Complete chapter-by-chapter audio solution for the full campaign — carnival music, swamp ambience, storm-wracked mountain tracks, and combat cues across all four Prismeer chapters. The most comprehensive purpose-built WBtW soundset available.

View on Syrinscape
Audio Syrinscape

WBtW Part 1: Witchlight Carnival

Chapter 1 soundset with big top ambience, dragonfly ride audio, carousel music, and Chapter 1 combat tracks. Purchase individually or get it inside the MegaPack.

View on Syrinscape
Audio Syrinscape

WBtW Part 2: Hither

Chapter 2 soundset covering Hither's swamp atmosphere, Slanty Tower ambience, Brigands' Tollway, and Bavlorna's Cottage.

View on Syrinscape
Audio Syrinscape

WBtW Part 3: Thither

Chapter 3 soundset for Thither's ancient forest, Loomlurch, and Skabatha's domain — includes ambient tracks for the woodland encounters unique to this chapter.

View on Syrinscape
Audio Syrinscape

WBtW Part 4: Yon

Chapter 4 soundset for Yon's mountain storms, Motherhorn's theatrical setting, and the Palace of Heart's Desire. Covers the campaign's final stretch.

View on Syrinscape
Free Playlist

WBtW Atmosphere — Spotify Playlist

82-track atmospheric playlist for the full campaign — a free, zero-setup alternative to Syrinscape for groups who prefer to stream rather than install software.

Open in Spotify
Free Playlist

WBtW: Hither — Spotify Playlist

16-track playlist for Chapter 2 (Hither)'s swamp atmosphere. Good standalone option for DMs who want targeted audio for Hither without a full campaign playlist.

Open in Spotify
Free Playlist

The Wild Beyond the Witchlight — Spotify (153 tracks)

The most popular community WBtW Spotify list with 153 tracks and 1,600+ saves — covers the full campaign with varied genre selections suited to the Feywild's tonal range.

Open in Spotify
Free Ambient

Witchlight Carnival Music — Ambient Mixer

Browser-based ambient soundscape for running the Carnival — no app install required, fully loopable. Good quick-start option for in-person groups who need carnival audio without setup overhead.

Open in Browser
Free Ambient

Entering Witchlight Carnival — Ambient Mixer

A specific ambient mix for the moment players first arrive at the Carnival — sets the opening tone before the session gets underway.

Open in Browser

YouTube Guides & Playlists

Video guides, DM prep walkthroughs, VTT setup tutorials, and mood music playlists for The Wild Beyond the Witchlight. Sly Flourish's session zero and Chapter 1 videos are the most-cited starting point for DMs new to the campaign.

Top Pick Video

Wild Beyond the Witchlight Session Zero Prep (Sly Flourish)

Mike Shea's complete session zero walkthrough — covers adventure hooks, background integration, and expectation-setting for the campaign's non-combat structure. The recommended first watch for DMs starting WBtW.

Watch on YouTube
Top Pick Video

Chapter 1 Tips & Chapter 2 Prep (Sly Flourish)

Sly Flourish's practical guide to running Chapter 1 (Carnival tips) and preparing Chapter 2 (Hither) — part of Shea's running-the-adventure series.

Watch on YouTube
Playlist

Running Wild Beyond the Witchlight (Playlist)

Multi-video playlist covering the campaign chapter by chapter. A useful companion during active campaign play for pre-session prep.

View Playlist
Playlist

WBtW DM Guide Series (Playlist)

Dedicated guide series walking DMs through the full campaign — chapter structure, NPC introductions, and encounter advice across multiple episodes.

View Playlist
Video Guide

Guide to Running WBtW: Session Zero

Session zero guidance specific to WBtW's unique hooks and character-building requirements — useful as a companion to the DnD Tinker Inn written session zero guide.

Watch on YouTube
Video VTT

Foundry VTT: WBtW Campaign Prep — Maps & Scenes

Practical Foundry VTT setup guide: how to import and configure WBtW maps and scenes. Watch this before the session where you're adding Tessa's 80 Maps if your group runs Foundry.

Watch on YouTube
Video VTT

VTT Maps for WBtW: Thither

VTT map tour for Chapter 3 (Thither) — useful for DMs who want to preview map layouts before purchasing or setting up a VTT session.

Watch on YouTube
Playlist Audio

WBtW Mood Music Playlist

Mood music playlist for encounters and NPC introductions — a YouTube alternative to Spotify for groups who stream table audio from YouTube.

View Playlist
Soundtrack

The Wild Beyond the Witchlight Soundtrack (Travis Savoie)

Campaign-inspired original soundtrack with tracks including "Bright Beginnings," "Grand Carnival," and "Amongst the Trees." A composed alternative to ambient playlists.

Listen on YouTube
Video VTT

Foundry VTT — WBtW Adventure Module Overview

Overview of the community Foundry module ecosystem for WBtW — setup tips and a showcase of community modules including Zybilna's Vault and Steve's Scenes.

Watch on YouTube

Frequently Asked Questions

What level does Wild Beyond the Witchlight start and end?
Characters begin at level 1 for the Witchlight Carnival prologue and should reach level 7–8 by the Palace of Heart's Desire finale.
Can you complete Wild Beyond the Witchlight without combat?
Yes — the design intent is that every encounter has a non-combat resolution path. Getting from the Carnival to the Palace without rolling initiative once is the intended option, not a workaround. Whether your group wants to is a session-zero conversation worth having before the campaign starts, not after the party tries to fight the first hag.
How long does Wild Beyond the Witchlight take to run?
4–6 months at one session per week. The campaign runs five major sections — the Carnival and four Prismeer chapters (Hither, Thither, Yon, and the Palace). Pacing depends heavily on how thoroughly your group engages with social encounters versus pressing toward the objective. Groups that talk to every NPC and explore every location can extend this.
What is the Lost Things mechanic?
At session zero, each character establishes something stolen by the Hourglass Coven — a memory, a name, a year of their life. Recovering it is the personal through-line running from the Carnival to Prismeer. The core book provides a d8 table for generating what was stolen; supplements extend it to d100 for DMs who want more variety or who are running the campaign for multiple groups.